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Design Education for the Metaverse: A Practitioner’s Perspective

3 min readSep 9, 2025
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Photo by Richard Horvath on Unsplash

Rethinking Design in a Virtual World

The metaverse is often presented as spectacle: avatars, endless worlds, and a digitally remade future. But in design education, the question is not “what will it look like?” — it is “how do we prepare students to build it?”

“The metaverse is not a distraction. It is an invitation to rethink what it means to learn, create, and collaborate.”

Educational frameworks today describe the metaverse as a network of immersive, interactive 3D environments focused on social connection. But beyond the definition lies a shift in pedagogy — one that asks design educators to cultivate not only technical skills, but also deep observation, empathy, and collaboration across disciplines.

Learning Through Immersion

Immersion is not about novelty — it is about experience. Studies now demonstrate that students in VR and AR settings experience higher motivation, deeper engagement, and more effective skill transfer when compared to traditional methods. Frameworks that merge immersive media with constructivist pedagogy show how simulation, interactivity, and collaboration can enrich learning, particularly in areas where real-world practice is too dangerous, costly, or inaccessible.

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Lefteris Heretakis
Lefteris Heretakis

Written by Lefteris Heretakis

Designer, lecturer and podcaster. #Education #Drawing #Design #DesignEducation https://linktr.ee/thenewartschool

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